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Devlog
Friday 16th December
January 19, 2023
by
joeyB14
I realised this week that I am not yet done with my tasks, as I noticed that I must create a button to go with my previously created lever. This was done by first creating a simple button shape, featu...
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Friday 9th December
January 19, 2023
by
joeyB14
This week I spent making a ladder for my project, I begun by creating a simple ladder shape out of cubes within a blueprint, I adapted this blueprint from the pickup cubes as it allowed me access to t...
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Friday 2nd December
January 19, 2023
by
joeyB14
This weeks task was to make a fourth item within my project, that being a menu, that is in the world. This task helped me become acquainted to the UI tools within Unreal Engine, The first thing I did...
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Friday 25th November
January 19, 2023
by
joeyB14
Today I began work on my radial menu, the first part of this was creating a circular menu in which will display on the users wrist at the push of a button. To do this, I first created the circular men...
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Friday 18th November
January 19, 2023
by
joeyB14
I managed to solve the issue of the lever rotating the opposite way to it being interacted with. I did this by multiplying the rotation by -1 which then fixed the issue. The lever now functions as int...
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Friday 11th November
January 05, 2023
by
joeyB14
This week I decided to begin working on my lever properly, I first quickly created a lever base and handle using cubes and attempted to code the movement of it by using the rotation of the handle. Aft...
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Friday 4th November
November 19, 2022
by
joeyB14
This week was the most progress I have made in a week so far. After changing to a different Unreal Engine VR Template, I managed to recreate my door mechanism and allow the user to grab the door, when...
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Friday 28th October
November 19, 2022
by
joeyB14
This week after numerous issues with Unreal Engine and the VR headsets, My progress on my door had come to somewhat of a stand-still. My door has its physics enabled and has the ability to move around...
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Friday 21st October
November 11, 2022
by
joeyB14
This week I finally was able to test my door in a VR project. Through this testing, I was able to determine that the physics of the door work, and given force, is able to open and close. The issue ari...
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Friday 14th October
October 14, 2022
by
joeyB14
This week I managed to successfully add physics to my door allowing it to open and close as force is applied to it, this was ultimately done using a physics constraint as a hinge for the door. I was i...
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Friday 7th October
October 07, 2022
by
joeyB14
As I am very much a beginner to Unreal Engine 4, I have mostly spent this week learning the basics. This involved watching tutorials online and learning about all the different tabs and features withi...
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