Friday 21st October


This week I finally was able to test my door in a VR project. Through this testing, I was able to determine that the physics of the door work, and given force, is able to open and close. The issue arises in applying force, when adding a grab component to the handle, the handle can be grabbed, however it detaches from the door, but can be used to apply force to the door itself. By adding the grab component to the door, it allowed me to grab it and open and close it, however there are no restraints on movement, meaning I can rotate the whole door in my hand and pull it away from the frame. The upside of this however is that when the grab is released, the door would snap back into the frame. My next step is to apply collision to the controllers so that the player can push the door.

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