Friday 2nd December


This weeks task was to make a fourth item within my project, that being a menu, that is in the world. This task helped me become acquainted to the UI tools within Unreal Engine, The first thing I did was created a menu within the editor, adding a few placeholder buttons and some text, I then created a widget within a blueprint that allowed me to physically place the menu within the 3D space, it was here that I adjusted the size of it and its location within the world. the next step was to edit the motion controller blueprint so that I could see the debug lines and use them as pointers to interact with the menu, now when the user pulls the trigger on the right controller, it translates the position on the menu and simulates a mouse click, which can be use to activate the buttons. I then added functions top the buttons, such as a reset which resets the level allowing everything to be interacted with again, and an exit, which quits the game. The final touch was to curve the menu so it is easier to see when it is large and easier to point at, this is done by mapping the menu to a cylinder as opposed to a cube, giving a curve, i adjusted the curve until I was happy with the way it looked. Now that the menu is done, the next task is the create a climbable ladder, which will be next weeks task.

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